Development Environment

Development Environment #

In this chapter we will discuss the necessary tools and setup required to begin development of Xbox 360 titles.

Platform #

Microsoft being its creator, the Xbox 360 SDK requires Windows to be installed, and more specifically Windows XP or above. For our purposes we will be using Windows 7, as it provides more modern security features that XP and is significantly more stable than Vista.

IDE #

Microsoft Visual Studio 2010 is needed for developing titles on the Xbox 360, as templates and debugging integration was developed solely for this version. At the time, it was distributed as a commercial product and is no longer sold or supported by Microsoft.

SDK #

The Xbox 360 Software Development Kit (SDK) was provided exclusively to licensed developers through Microsoft’s Xbox Registered Developer Program during the console’s active lifespan. It included tools for compiling, debugging, and deploying applications to Xbox 360 development hardware (XDK units). The SDK was proprietary and distributed under non-disclosure agreements, and it has never been made publicly available through official channels. As of today, Microsoft has discontinued the program and no longer provides access to the SDK or associated developer services.

Testing #

Ideally, testing would be conducted using an authentic XDK (Xbox 360 Development Kit), the official hardware distributed by Microsoft to licensed developers. However, these units are now rare, often considered collectors’ items, and can command high prices on the secondary market.

As alternatives, some developers have historically used either modified Xbox 360 consoles—which permit the execution of unsigned code—or emulation environments such as Xenia, which aim to replicate Xbox 360 system behavior for research and preservation purposes. This handbook references these platforms solely in the context of testing, debugging, and demonstrating homebrew or educational software.

Workflows #

Note: We do not make use of any internal tools bundled with the SDK in this guide.

Native Stack (Original Hardware) #

  • Host PC running Windows 7
  • Microsoft Visual Studio 2010
  • Xbox 360 SDK
  • Xbox 360 XDK

Modern Cross-Platform Stack (Experimental) #

  • Host architecture: x86-64 or AArch64
  • Windows 7 running in a Virtual Machine
  • Visual Studio 2010
  • Xbox 360 SDK
  • Xbox 360 Emulator (e.g., Xenia) for testing unsigned binaries

© 2025 Michael Warrick — Original content licensed under CC BY-NC-SA 4.0.
This work is an independent educational and preservation project, not affiliated with, endorsed by, or sponsored by Microsoft Corporation. Xbox, Xbox 360, and Kinect are trademarks of Microsoft Corporation. All other trademarks are the property of their respective owners.